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Warden Gnomes of the Mystic Grove

par Bill Tiepelman

Warden Gnomes of the Mystic Grove

A tale of adventure, mystery, and three grumpy, battle-hardened gnomes who are really just trying to mind their own business. Part One: A Fool’s Errand “You hear that?” Gorrim, the tallest (by an impressive half-inch) of the Warden Gnomes, tilted his head toward the distant crunch of twigs underfoot. He narrowed his eyes beneath his heavy, rune-stitched hat, gripping the pommel of his sword. “Someone’s coming.” “Oh, fantastic,” huffed Baelin, the most cantankerous of the three. “Another dimwit thinking they can plunder our forest for ‘hidden treasures’ or some other nonsense.” He adjusted his ornate battle axe and leaned against the gnarled trunk of an ancient oak. “I say we scare ‘em off. Let’s go full ‘ominous guardian’ routine. Maybe some spooky chanting.” “We did that last time,” Ollo, the youngest (a mere 312 years old), pointed out. “They just screamed and ran in circles until they fell into the bog.” Baelin grinned. “Exactly.” Gorrim sighed, rubbing his temples. “Let’s at least see what kind of idiot we’re dealing with before we start traumatizing them.” The three gnomes peered through the underbrush as a figure stumbled into view—a lanky, wide-eyed human man dressed in what could only be described as ‘fashionably impractical adventuring gear.’ His boots were too clean, his tunic too crisp, and his belt held far too many shiny trinkets for someone who had actually faced any real danger. “Oh, sweet mushroom spirits, he’s a noble,” Ollo muttered. “You can smell the entitlement from here.” “Good evening, fair woodland creatures!” the man announced with an exaggerated flourish. “I am Lord Percival Ravenshade, intrepid explorer, seeker of lost relics, and—” “—and first-place winner of ‘Who’s Most Likely to Get Eaten by a Bear,’” Baelin cut in. Percival blinked. “I—what?” “State your business, long-legs,” Gorrim said, his voice edged with patience that was rapidly wearing thin. “This is protected land.” Percival puffed up his chest. “Ah! But I seek something of great importance! The fabled Gem of Eldertree, said to be hidden within this very forest! Surely, noble gnome-folk such as yourselves would be delighted to assist a humble scholar such as myself!” The gnomes exchanged a look. “Oh, this is gonna be fun,” Ollo murmured. Baelin scratched his beard. “You mean the Gem of Eldertree?” “Yes!” Percival’s eyes gleamed with excitement. “The very same Gem of Eldertree that’s guarded by a bloodthirsty, soul-devouring, absolutely massive spirit-beast?” Percival’s confidence wavered. “…Yes?” Gorrim nodded solemnly. “The one that’s cursed to drive treasure hunters insane with whispering voices until they wander into a nest of venomous shadow-vipers?” Percival hesitated. “…Possibly?” Ollo leaned in conspiratorially. “The same gem that once turned a man’s entire skeleton inside out just for touching it?” Percival gulped. “That one?” Baelin grinned. “Yep.” The nobleman took a deep breath, then squared his shoulders. “No matter the danger, I shall face it with honor! Besides, legends say a trio of wise gnomes knows the way to the gem.” “Hah! Wise gnomes.” Ollo snorted. “Good one.” Gorrim crossed his arms. “And if we do know the way, what makes you think we’d help you?” “Gold!” Percival said brightly, jingling a pouch. “Plenty of it! And fame! Your names will be sung in the halls of kings!” “Oh yes, because that worked out so well for the last guy who came through here,” Baelin muttered. Gorrim sighed deeply. “Against my better judgment… I say we take him.” Baelin stared. “You what?” Ollo clapped his hands together. “Ohhh, this is going to be hilarious.” Gorrim smirked. “We take him… and make sure he fully appreciates the horrors of this forest before we even get close to the gem.” Baelin’s face broke into a wicked grin. “Oh, I like it.” Percival, oblivious, beamed. “Wonderful! Lead the way, my good gnomes!” “Oh, we will,” Ollo muttered as they began their trek into the dark heart of the Mystic Grove. “We most certainly will.”     The Scenic Route to Certain Doom Percival strutted confidently behind the three gnomes, his boots crunching against the damp forest floor. The deeper they went into the Mystic Grove, the darker and more twisted the trees became, their branches curling overhead like skeletal fingers. A faint, eerie whispering echoed through the air—though whether it was the wind or something far more sinister was up for debate. “You know,” Baelin mused, nudging Ollo, “I give him twenty minutes before he cries.” “Ten,” Ollo countered. “Did you see how he flinched when that squirrel sneezed?” Gorrim, ever the responsible one, ignored them. “Alright, Percival. If you really want the Gem of Eldertree, there are some… shall we say… precautionary measures we need to take.” Percival, ever eager, nodded. “Ah, of course! Some kind of magical rite? Perhaps a test of my courage?” Baelin grinned. “Oh, it’s a test all right. First, we need to check if you’re… resistant to the Wailing Mushrooms of Despair.” Percival blinked. “The what now?” “Very dangerous,” Ollo said gravely. “If you hear their cries, you could be overwhelmed with such unbearable existential dread that you forget how to breathe.” Percival paled. “That’s a thing that happens?” Baelin nodded solemnly. “Tragic, really. Just last month, a guy collapsed on the spot. One moment, determined explorer. Next moment, curled up in a fetal position sobbing about how time is a meaningless construct.” Percival looked around nervously. “H-how do I know if I’m… resistant?” Ollo shrugged. “Oh, we’ll know.” They led him to a cluster of large, pulsing fungi with bioluminescent blue caps. Gorrim gave one a light poke, and it released a long, eerie wail that sounded suspiciously like an elderly man muttering, “What’s the point of it all?” Percival yelped and took several steps back. “By the gods! That’s unnatural!” “Hmm.” Ollo stroked his beard. “He didn’t immediately collapse into an existential crisis. That’s promising.” Baelin leaned in. “Think we should tell him they’re just regular mushrooms and the wailing sound is Gorrim throwing his voice?” “Not yet,” Ollo whispered back. “Let’s see how much more we can get away with.” Gorrim cleared his throat. “Alright, Percival. You’ve passed the first test. But the path ahead is dangerous.” Percival straightened up, puffing out his chest again. “I’m ready for anything!” Baelin smirked. “Good. Because the next part of the journey involves the Bridge of Certain Peril.” “Certain… peril?” Percival repeated warily. “Oh, yes,” Ollo said, nodding seriously. “A rickety, ancient bridge stretched across a bottomless chasm. So old, so fragile, that even a slight gust of wind could send a man plummeting into the abyss below.” Percival’s confidence wavered. “I… see.” Moments later, they arrived at said bridge. It was, in reality, a very sturdy, well-maintained stone bridge. The kind you could probably drive a fully armored war elephant across without so much as a wobble. But Percival didn’t need to know that. “There it is,” Baelin said, making his voice tremble just enough to sell the drama. “The most treacherous bridge in all the land.” Percival took one look at it and visibly paled. “It looks… uh… sturdier than I expected.” “That’s what it wants you to think,” Ollo said darkly. “It’s the cursed winds you have to worry about.” “Cursed winds?!” “Oh, yes,” Gorrim said with a straight face. “Unpredictable. Invisible. The moment you least expect it—whoosh! Gone.” Percival gulped. “Right. Yes. Of course.” Taking a deep breath, he stepped cautiously onto the bridge. Baelin, grinning like a madman, subtly cupped his hands and let out a low, ominous whoooooosh. Percival let out a shriek and flung himself flat against the stone, gripping it as if he might be flung into the abyss at any moment. Ollo wiped a tear from his eye. “I’m going to miss him when the forest eats him.” Gorrim sighed. “Alright, enough. Let’s get him to the ruins before he has a heart attack.” Percival, still visibly shaken, scrambled to his feet and hurried to the other side of the bridge, panting heavily. “H-ha! I conquered the Bridge of Certain Peril! That wasn’t so bad!” Baelin slapped him on the back. “Atta boy! Now just one last thing before we reach the temple.” Percival hesitated. “I swear, if it’s another test—” “Oh, no test,” Ollo assured him. “We just need to wake up the guardian.” “The… guardian?” “Yeah,” Baelin said, waving a hand dismissively. “The spirit-beast of Eldertree. Giant, angry, breathes fire, maybe eats souls? Honestly, it’s been a while.” Percival went rigid. “You weren’t… joking about that?” Gorrim smirked. “Oh no. That part’s real.” The trees ahead trembled. A deep, guttural growl echoed through the forest. Baelin grinned. “Welp. You first, brave adventurer.” Percival turned slowly toward them, his expression caught somewhere between utter horror and regret. “Oh,” Ollo whispered. “He’s definitely gonna cry.” To be continued… maybe.     Bring the Magic Home! Love the world of the Warden Gnomes? Now you can bring a piece of their mischievous, mystical adventure into your own space! Whether you want to decorate your walls, challenge yourself with a puzzle, or send a whimsical greeting, we’ve got you covered. ✨ Tapestry – Transform your space with enchanting artwork that captures the magic of the Mystic Grove. 🖼️ Canvas Print – A high-quality piece to add an air of fantasy to any room. 🧩 Puzzle – Test your wits and patience just like our dear Percival. 💌 Greeting Card – Send a message with a touch of fantasy and mischief. Click the links above to grab your favorite magical keepsake and support the artistic adventures of the Warden Gnomes!

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Jeweled Protectors of the Celestial Balance

par Bill Tiepelman

Protecteurs de l'équilibre céleste parés de joyaux

Dans le royaume où la trame de l'univers se tisse dans la tapisserie de la réalité, existait un sanctuaire épargné par le temps et le chaos. Ce sanctuaire, connu sous le nom de Vallée d'Aetherius, était gardé par deux dragons éthérés, dont les écailles scintillaient des teintes verdoyantes des plus anciennes forêts et dont les ailes étaient ornées de pierres précieuses qui reflétaient le cosmos. Il s'agissait des Gardiens Séraphins, Arion et Aria, dont la présence maintenait l'équilibre entre les mondes fantastiques et tangibles. Arion, avec ses yeux aussi profonds et bleus que les abysses de l'océan, détenait la sagesse des eaux. Il pouvait entendre les murmures des ruisseaux et les rugissements des cascades dans chaque pierre précieuse incrustée dans ses ailes puissantes. Aria, le regard illuminé par la clarté du ciel, chantait le chant des vents. Les joyaux ornant sa silhouette scintillaient en harmonie avec sa voix, une mélodie qui portait le parfum des prairies les plus isolées et la chaleur du soleil levant. On disait que le Val était le cœur de toute créativité, une source d'où coulaient les fleuves d'imagination qui nourrissaient le monde. Artistes, rêveurs et créateurs se rendaient en pèlerinage jusqu'aux confins du Val, espérant apercevoir Arion et Aria, car on croyait qu'un seul instant passé en leur présence pouvait inspirer un chef-d'œuvre qui résonnerait à travers les âges. Lysandra était l'une de ces rêveuses, une tisserande de contes dont les mots n'avaient pas encore trouvé le souffle de vie. Sous la toile du crépuscule, elle s'aventura près du Val, son cœur s'accrochant à un espoir vacillant. Ce qu'elle recherchait, c'était l'inspiration légendaire d'Arion et d'Aria, un don qui permettrait à ses histoires de danser hors des pages et dans le cœur de ceux qui les entendaient. Alors que les lunes jumelles s'élevaient sur la tapisserie du ciel nocturne, leur lumière argentée illuminait la frontière du Val. Là, Lysandra aperçut Arion et Aria, leurs yeux rencontrant les siens de l'autre côté de la séparation entre les mondes. À cet instant, le Val vibra d'une énergie transcendante, et une profonde connexion combla le fossé entre le chercheur et les gardiens. Avec un mélange harmonieux de leurs mélodies distinctes, les dragons accordèrent à Lysandra l'essence de la véritable création. Des mots non prononcés coulaient dans l'esprit de Lysandra comme un doux ruisseau, chacun d'eux étant une note chatoyante qui s'unissait pour former des récits merveilleux. Elle avait des visions de terres lointaines, d'amours gagnées et perdues, de batailles entre la lumière et l'ombre, tout cela tissé à partir des fils des chants des gardiens. Sa main bougeait comme guidée par un rythme ancien, sa plume était un conduit pour un récit aussi vieux que les étoiles mais aussi nouveau que l'aube. Les Gardiens Séraphins observèrent l'essence de Lysandra se mêler à la magie qu'ils avaient partagée, son esprit rayonnant d'un nouveau but. Ils savaient que ses histoires porteraient l'essence du Val, un phare pour ceux qui ressentaient les frémissements de la création dans leur âme. Avec une note finale et résonnante qui résonna dans les cieux, Arion et Aria libérèrent Lysandra de l'étreinte de leur regard, son chemin étant à jamais modifié par leur don. Lysandra revint au monde, chaque pas plus léger, le cœur rempli d'histoires qui ne demandaient qu'à être racontées. Et tandis qu'elle les partageait, les auditeurs se retrouvèrent transportés dans la vallée d'Aetherius, ne serait-ce que pour un instant, leurs vies enrichies par la magie des mots d'un rêveur, un témoignage des gardiens éternels qui veillaient sur l'équilibre délicat de toutes choses créatives et belles. Le voyage de Lysandra à travers la vallée d'Aetherius avec Arion et Aria n'a pas seulement rempli les pages de ses livres ; il a inspiré une collection de merveilles tangibles, chacune représentant un morceau de la magie du sanctuaire qui a pris vie. Ses récits se sont tissés dans les fils de la réalité, créant des artefacts porteurs de l'essence de l'inspiration. Découvrez le motif Diamond Art , où chaque facette reflète un trait de la grandeur d'Arion et d'Aria. Ornez votre bureau du tapis de souris , un rappel constant de l'équilibre entre créativité et praticité. Ornez vos murs de l'envoûtante affiche , un portail vers l'inspiration sans fin du Val. Pour une touche de confort de la Vallée dans votre sanctuaire, le Coussin décoratif vous attend, et pour un défi qui reflète la complexité du voyage de Lysandra, reconstituez l'histoire avec le Puzzle . Chaque produit est une invitation à tenir un fragment d'un rêve, un éclat du royaume des gardiens éthérés.

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