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Laughter in the Dark

por Bill Tiepelman

Laughter in the Dark

The Lantern-Bearer Appears Everyone in the village of Mirewood knew the rules about the forest. The elders taught them in school, the barkeep scrawled them on the back of ale-stained napkins, and old Grandmother Bipple would shout them at anyone walking too close to the edge of the trees. They were simple rules, easy enough to remember, though most ignored them until it was too late: Never whistle after dark. (It attracts unwanted attention.) Never follow the sound of laughter in the woods. (It is not your friends.) If you see a lantern swaying where no lantern should be—run. Of course, travelers passing through rarely knew these rules. And travelers, being what they are, tended to scoff at local superstition, right until the superstition waddled out of the bushes and introduced itself with a smile wide enough to make their teeth ache. That superstition had a name—or at least several variations of one. Some called him Grimble. Others called him Snagtooth. A few claimed his name was Darryl, but those people had been drinking heavily, and possibly had a habit of naming everything Darryl. Whatever his name, the truth remained: he was a lantern-bearer. Not a guide. Not a helper. Certainly not a friend. A lantern-bearer, and if you saw the light, you were already in trouble. The night our story begins was moonless, the sky clotted with heavy clouds, and the woods darker than the inside of a cow’s belly. A group of weary merchants, their donkeys sagging under bags of turnips, onions, and exactly one barrel of something suspiciously sloshy, were making their way down the Old Hollow Road. Their boots squelched in the mud, their tempers were thin, and their conversation had dwindled to muttered complaints about turnip prices. They didn’t notice it at first. A faint glow, like the last ember of a dying fire, bobbing between the trees. Perhaps it could have been a will-o’-the-wisp, perhaps moonlight glinting off wet bark—but then came the sound. The laugh. Oh, the laugh. It began as a hiccup, as though someone had swallowed a kazoo. Then it rose into a cackle that rattled the leaves, wheezed through the undergrowth, and echoed through the travelers’ bones until their spines tightened like violin strings. It was a laugh that said, Yes, I know exactly where you’re going. And no, you won’t like it when you get there. One of the donkeys brayed nervously. The youngest merchant whispered, “Did you hear that?” The oldest merchant pretended he hadn’t. Denial, after all, was cheaper than therapy. And then— He appeared. A squat figure, not more than four feet tall but twice as broad, stepping out of the trees as though the forest itself had coughed him up. His leather vest looked as though it had been stitched together by someone with poor eyesight and no sense of proportion. His boots sagged, patched so many times they had become more patch than boot. His gloves creaked with grime, and his belt buckle was bent in the shape of something that might once have been a circle. But the merchants weren’t staring at his outfit. They were staring at his face. At the pointed ears sticking out like dagger handles. At the eyes, round and bulging, that glistened with lunatic cheer. At the nose—red, bulbous, the sort of nose that spoke of centuries of bad life choices. And, of course, the mouth. That enormous, horrifying, magnificent mouth that stretched almost ear to ear and revealed a collection of teeth that looked like they had been borrowed from several different species and arranged without a clear plan. He grinned. The lantern in his hand swayed, casting a flicker of golden light that danced across the merchants’ pale, horrified faces. “HA! HA! HA! YOU’RE LOST, AREN’T YA?” The laugh that followed could not possibly have come from a creature of his size. It was thunderous, ridiculous, echoing through the trees like a drunk choir of demons trying to sing sea shanties. One of the donkeys sat down in protest. Another began chewing its reins. The merchants clutched their turnips for moral support. No one moved. The woods seemed to hold its breath. And then, in a voice far too chipper for the situation, the lantern-bearer said: “Don’t worry. I know a shortcut.” The Shortcut Now, in most tales, when a grinning goblin-like stranger pops out of the forest at midnight and offers you a shortcut, the sensible thing to do is refuse, bow politely, and run in the opposite direction until your shoes catch fire. Unfortunately, merchants are not known for their sense of adventure—or their sense of caution. They are, however, known for their greed and impatience. The youngest merchant cleared his throat nervously. “A shortcut, you say?” The lantern-bearer’s grin widened, which seemed medically impossible. “Oh aye. The quickest way to the village. Quick as a hiccup, quicker than a sneeze, quicker than a goose falling down a well.” “Goose falling down a—what?” the eldest merchant asked, eyebrows furrowing like angry caterpillars. The creature blinked at him, expression utterly serious, then threw back his head and howled with laughter so violent his hat nearly flew off. The woods joined in, the echoes clattering through the branches until it sounded as if the forest itself was giggling. That was the trouble with him: once he started laughing, everything laughed. The trees creaked in mirth. The wind wheezed. Even the donkeys let out startled, undignified hee-haws that sounded suspiciously like chuckles. The merchants shivered, because there is nothing more sinister than a donkey laughing at you. Still, the idea of shaving two days off their journey was too tempting. The merchants exchanged glances. Their boots were muddy, their tempers sour, and the barrel of suspiciously sloshy liquid was already half-empty. A shortcut would mean warmth, ale, and safety sooner. Surely, they reasoned, a creature with such excellent comedic timing couldn’t possibly be dangerous. “Lead on, good sir,” the youngest merchant said bravely, though his voice cracked in three different places. “Sir?” The lantern-bearer clutched his chest as if mortally wounded. “Do I look like a sir to you? My dear boy, I’m a professional!” “A professional…what?” the eldest merchant asked suspiciously. “A professional guide of lost things!” the creature bellowed, flourishing the lantern dramatically. “Lost sheep! Lost coins! Lost socks! Lost sense of direction! I find it all. Except virginity. That one tends to stay lost.” The merchants coughed uncomfortably. One donkey snorted. Somewhere in the distance, a crow cawed in disapproval.     And so, against the advice of every folktale ever written, the merchants followed the Lantern-Bearer off the main road. His lantern bobbed ahead of them like a firefly on caffeine, dipping and swaying, sometimes vanishing completely before popping up again with a sudden shout of “BOO!” that made the donkeys fart in terror. The path he led them on was no path at all. It twisted through undergrowth that snagged their clothes, across streams that soaked their boots, and under branches that seemed to duck too late on purpose. Each time they stumbled, each time they cursed, each time they tripped over a log that hadn’t been there a moment before—the Lantern-Bearer laughed. Loud, long, and wheezing, like a broken organ grinder trying to play itself to death. After what felt like hours, the merchants were panting, muddy, and less certain about their life choices. “Are you sure this is shorter?” one muttered. “Shorter than what?” the guide asked innocently, eyes gleaming. “Than the road!” “Oh aye,” he said, beaming. “Shorter than the road. Also shorter than eternity, shorter than a giraffe, shorter than—” he leaned in close, his nose nearly brushing the merchant’s cheek—“shorter than your patience.” He threw back his head and erupted into another gale of laughter. The sound was so loud and so infectious that the merchants found themselves chuckling nervously, then giggling, then outright cackling, though they couldn’t for the life of them explain why. Their laughter tangled with his, until the forest was a roaring carnival of giggles, howls, guffaws, and snorts. It went on and on, until they felt drunk on mirth, lightheaded and dizzy, stumbling through the dark with tears streaming down their cheeks. And then, just as abruptly, the laughter stopped. Silence. Heavy, suffocating silence. The kind of silence that pressed on your ears until you heard your own blood sloshing about like soup in a kettle. The merchants blinked, panting, and realized the lantern-bearer was no longer ahead of them. He was behind them. Grinning. Still. Always grinning. “Now,” he whispered, his voice sharp as a knife scraping bone. “Here we are.” The merchants looked around. They weren’t on a road. They weren’t anywhere near a village. They stood in a clearing ringed by trees with trunks warped and twisted into strange shapes. Knots in the bark seemed to watch them, faces frozen mid-laugh. Roots curled across the ground like skeletal fingers. And in the center of it all was a stone well, old and moss-eaten, its mouth blacker than the night sky. The Lantern-Bearer raised his light. His grin somehow grew wider. “The shortcut,” he declared proudly, “to exactly where you never wanted to be.” And then he laughed again. Louder than ever. The kind of laugh that promised Part Three of this story was going to get much, much worse. The Well of Echoes The clearing held its breath. The merchants stood huddled together, clutching their onions like holy relics, staring at the mossy stone well in the center. The air smelled damp and earthy, with a faint tang of iron, like the forest had been chewing on old nails. Somewhere far above, a crow cawed once, then thought better of it. Silence returned. “Well,” said the eldest merchant, forcing a laugh that sounded more like a hiccup, “thank you for your… services, friend. We’ll just, ah, be on our way now.” The Lantern-Bearer’s eyes bulged wider. His grin twitched. He leaned forward, lantern swinging, until the glow carved strange shadows across his face. “On your way? But you’ve only just arrived. Don’t you want to see what’s inside?” He jabbed a stubby finger toward the well. The moss shivered. The stones groaned as if they remembered something unpleasant. The youngest merchant squeaked. “Inside? No, no, we don’t—no time, really—” “INSIDE!” bellowed the Lantern-Bearer, and his laughter followed, booming, crashing, echoing off the trees until the roots quivered in glee. The merchants covered their ears, but it was no use. His laughter slid into their skulls, rattled around in their brains, and leaked out their noses like smoke. They couldn’t escape it. They couldn’t even think over it. The donkeys brayed in panic, tugging against their reins. One of them backed up, tripped over a root, and landed directly on the barrel of sloshy liquid. The barrel cracked, spilling a stream of something pungent that hissed as it hit the ground. The forest floor slurped it up hungrily, and the trees gave a collective shudder of delight. “Oh, that’s just lovely,” the Lantern-Bearer sighed dreamily, sniffing the fumes. “Reminds me of my childhood. Nothing like a good solvent to bring out the nostalgia.”     The eldest merchant, summoning what little courage remained in his wrinkled bones, stepped forward. “Look here, you little imp. We’ve had enough of your games. We demand—” He didn’t get to finish. The Lantern-Bearer’s lantern flared bright, dazzling white, so bright that the merchants staggered back, shielding their eyes. The clearing seemed to warp. The well stretched taller, wider, its stones groaning, until it loomed like a hungry mouth. From deep within, something shifted. Something giggled. Something very large, very old, and very awake. “You hear it?” whispered the Lantern-Bearer, suddenly quiet, reverent, almost tender. “That’s the Well of Echoes. It collects every laugh ever lost in the woods. Giggles from children who wandered too far. Chuckles from hunters who never came back. Even one or two cackles from priests who really should’ve known better.” The merchants shivered. The sound rose from the well—layered, overlapping laughter, hundreds of voices tangled together, some shrill, some guttural, some hysterical, some sobbing even as they laughed. It wasn’t just noise. It was hungry. The youngest merchant dropped his onion bag. The bulbs rolled across the clearing, tumbling toward the lip of the well. One onion tipped over the edge and fell. For a heartbeat, nothing happened. Then the laughter in the well swallowed it whole with a satisfied burp. “Well,” said the Lantern-Bearer, beaming proudly, “that’s dinner sorted.”     Panic set in. The merchants bolted for the trees, stumbling and shrieking. But no matter which way they ran, the clearing stretched with them. The well remained at the center. The trees curved back, folding the world like a cruel carnival tent. They were trapped inside a joke, and the punchline was coming fast. The Lantern-Bearer danced in circles, swinging his lantern, kicking his stubby legs, howling with mirth. His eyes glittered. His teeth gleamed. His voice rang out like a gleeful executioner. “Don’t you see? You’re part of it now! You came for a shortcut, and you’ll never leave! You’ll laugh, and laugh, and laugh, until there’s nothing left but echoes!” One by one, the merchants began to laugh. First a nervous chuckle. Then a wheeze. Then helpless, roaring hysteria. Their bodies doubled over, their faces twisted, tears streaming. They clutched their sides, unable to breathe, unable to stop. Their laughter tangled with the voices in the well, pulled downward, dragged into the hungry dark until their own echoes joined the eternal chorus. Even the donkeys giggled. A terrible, braying, soul-curdling laughter that would have been funny if it weren’t so horribly wrong. Their reins snapped as they bucked and rolled, their laughter tumbling down into the well, swallowed whole.     At last, silence fell again. The clearing was empty. Only the Lantern-Bearer remained, standing by the mossy stones, lantern glowing faintly gold. He hummed a little tune, tapping his foot, as if nothing strange had happened at all. “Well,” he said cheerfully, glancing around, “that was fun.” He adjusted his hat, burped, and wiped a tear from his bulging eye. “But I do hope the next lot brings better snacks. Onions, really? Pah.” He turned and waddled back into the forest, lantern bobbing. His laughter trailed behind him like smoke, curling through the trees, drifting down the Old Hollow Road toward the next group of travelers who thought superstition was just silly old stories. And the well waited. Always waiting. Hungry for the next laugh in the dark.     Bring the Lantern-Bearer Home (If You Dare) If the tale of Laughter in the Dark tickled your funny bone (or chilled it), you can invite the mischievous Lantern-Bearer into your own world. His eerie grin and glowing lantern live on in a series of high-quality art products—perfect for lovers of spooky whimsy and gothic humor. 🖼️ Framed Prints – Bring his unsettling charm to your walls in a beautifully crafted frame. ✨ Metal Prints – Make his lantern glow even brighter with bold, modern metal finishes. 💌 Greeting Cards – Send a little spooky cheer (and maybe a cackle or two) through the mail. 🔖 Stickers – Add a pop of creepy whimsy to your laptop, journal, or favorite potion bottle. Whichever form you choose, you’ll carry a piece of the Lantern-Bearer’s strange magic with you. Just… be careful when the lights go out. His laugh has a way of finding you.

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How to Lose a Dragon in 10 Hugs

por Bill Tiepelman

How to Lose a Dragon in 10 Hugs

The Hug Heard 'Round the Forest There once lived a gnome named Brambletug who had two core beliefs: that all creatures secretly longed for his affection, and that personal space was a myth perpetuated by introverts and elves. He wore a hat the color of fermented cherries, a smile that bordered on litigation, and had the emotional intelligence of a wet rock. One fine morning — the kind where the sun peeks through the trees just enough to blind you and a squirrel poops on your head for luck — Brambletug set out to do something noble. “Today,” he declared to absolutely no one, “I shall befriend a dragon.” He even brought a friendship starter pack: a pinecone (gift-wrapped in moss), a cinnamon-scented hug, and three wildly outdated knock-knock jokes. Meanwhile, not far from where Brambletug was rehearsing his icebreakers, lurked a dragon. Not a fire-breathing, village-burning sort of dragon. No, this one was more... emotionally scorched. His name was Krivven, and he had the perpetual expression of someone who just discovered oat milk in their coffee after asking for cream. He had scales the color of swamp envy, horns that curved like a passive-aggressive eyebrow, and the aura of a grumpy librarian who was denied tenure. Krivven wasn’t *technically* evil — just very, very tired. He’d moved to the quiet forest glade after centuries of babysitting unstable sorcerers and being summoned by teenagers with bad Latin and worse tattoos. All he wanted now was to sulk in peace and maybe binge-watch the sun setting through the trees. Alone. Unhugged. So when Brambletug crept into his clearing, arms wide and teeth bared in what was legally considered a smile, Krivven knew — with a deep, resigned exhale — that his day had just gone to hell. “GREETINGS!” Brambletug hollered, as if the dragon were hard of hearing or hard of tolerating nonsense. “My name is Brambletug Bartholomew Bramblewhack the Third, and you, sir, are my destined bestie.” Krivven blinked. Once. Slowly. In a tone that could curdle sap, he responded, “No.” “A classic!” Brambletug giggled. “You're funny! That’s good. Friendships should be built on humor. Also: hugging. Prepare yourself.” Before Krivven could retract into his sulky little safe space (read: three perfectly arranged rocks and a Do Not Disturb sign carved into a tree), Brambletug lunged like a caffeinated chipmunk on a sugar bender and latched onto his scaly midsection. And there it was — the first hug. Krivven’s soul sighed. Birds scattered. Somewhere, a butterfly died out of secondhand embarrassment. “You smell like toasted anxiety,” Brambletug whispered, delighted. “We’re going to be *so* good for each other.” Krivven began counting backward from ten. And then forward. And then in Elvish. None of it helped. Of Singed Moss and Questionable Boundaries Krivven, to his credit, didn’t immediately immolate Brambletug. It was a close call — his nostrils flared, a single puff of smoke leaked out, and he did momentarily imagine the gnome roasting like a festive meatball — but ultimately, he decided against it. Not out of mercy, mind you. He simply didn’t want to get gnome stench in his nostril vents. Again. “You are... still here,” the dragon said, half observation, half prayer for this to be a hallucination caused by expired toadstools. “Of course I’m still here! Hugging is not a one-time event. It’s a lifestyle,” Brambletug chirped, still firmly attached to Krivven’s side like a burr with daddy issues. Krivven sighed and attempted to peel the gnome off. Unfortunately, Brambletug had the cling strength of a raccoon on Adderall. “We are not friends,” Krivven growled. “Oh Krivvy,” the gnome said with a wink so aggressive it should’ve come with a warning label, “that’s just your trauma talking.” The dragon’s left eye twitched. “My what?” “Don’t worry,” Brambletug said, patting Krivven’s chest like he was a wounded house cat, “I read a scroll once about emotional baggage. I’m basically your life coach now.” It was around this time Krivven made a mental list of potential witnesses, legal consequences, and whether gnome meat counted as poultry. The math didn’t add up in his favor. Yet. Over the next three days, Brambletug launched a full-scale, unsolicited friendship offensive. He moved into Krivven’s territory with all the subtlety of a bard in heat. First came the *"snack bonding."* Brambletug brought marshmallows, mushrooms, and something he called “squirrel crack”—a suspiciously crunchy trail mix that made Krivven mildly paranoid. The gnome insisted they roast things together “like real adventuring bros.” “I do not eat marshmallows,” Krivven said, as Brambletug jammed one onto the tip of his horn like a skewered confection of shame. “Not yet you don’t!” the gnome chirped. “But give it time. You’ll be licking caramel off your claws and asking for seconds, Krivvy-doodle.” “Never call me that again.” “Okay, Krivster.” Krivven's eye twitched again. Harder. The marshmallow did, against his better instincts, catch fire — spectacularly. Brambletug squealed with glee and shouted, “YES! CHARRED OUTSIDE, GOOEY SOUL. Just like you!” Krivven, too stunned to reply, simply watched as Brambletug proceeded to eat the flaming lump directly from his claw, singing his tongue and squealing, “PAIN IS JUST SPICY FRIENDSHIP.” Then came the *"trust-building games,"* which included: falling backward off a log while expecting Krivven to catch him (“It builds vulnerability!”), shadow puppets in the firelight (“Look, it’s you... being sad!”), and a roleplaying exercise where Brambletug played a “sad forest orphan” and Krivven was expected to “adopt him emotionally.” Krivven, staring blankly, responded, “I am this close to developing a new hobby that involves gnome launch velocity and trebuchets.” “Awwwwww! You’re thinking of crafts! That’s progress!” One night, Brambletug declared they needed a **Friendship Manifesto**, and tried to tattoo it on a tree using Krivven’s claw while the dragon was asleep. Krivven woke to find the word “CUDDLEPACT” etched into bark and Brambletug humming what suspiciously sounded like a duet. From both parts. “Are you... singing with yourself?” “No, I’m harmonizing with your inner child,” Brambletug said, deadpan. Krivven reconsidered his moral stance on gnome-flicking. Hard. Despite all this, something bizarre began to happen. A shift. A crack — not in Krivven’s emotional carapace (that thing was still fortified like a dwarven panic room), but in his routine. He was... less bored. More annoyed, yes. But that was technically a form of engagement. And every now and then — between the monologues, the unsolicited riddles, and the horrifying “hug sneak attacks” — Brambletug would say something... almost profound. Like the time they watched a snail cross the path for 45 minutes and Brambletug said, “You know, we’re all just goo-filled meat tubes pretending we have direction.” Or when he sat on Krivven’s tail and whispered, “Everyone wants to be a dragon, but no one wants to be misunderstood.” It was annoying. It was invasive. It was kind of true. And now, Krivven couldn’t help but wonder if maybe, just *maybe*, this annoying, clingy, wildly codependent fuzzball... wasn’t trying to change him. Just... annoy him into healing. Which was worse, really. And then, on the fourth day, Brambletug said the most horrifying thing yet: “I’ve planned a group picnic. For your social skills.” Krivven froze. “A what.” “I invited some unicorns, a banshee, two dryads, and a sentient puddle named Dave. It’s going to be adorable.” The dragon began to quake. “There will be snacks,” Brambletug added, “and a group activity called ‘Affirmation Volleyball.’” Krivven’s left eye twitched so hard it dislocated a horn ridge. Somewhere in the forest, birds paused in terror. Somewhere else, Dave the puddle prepared emotionally for volleyball. The Picnic of the Damned (and Slightly Moist) Krivven tried to flee. Not metaphorically. Literally. He spread his wings, launched six feet into the air, and was immediately tackled mid-lift-off by a gnome clutching a wicker basket full of “snack bonding opportunities.” “WE HAVE TO MAKE AN ENTRANCE TOGETHER,” Brambletug yelled, riding him like a therapy gremlin. “LIKE A POWER COUPLE. YOU'RE THE GRUMPY ONE, I’M THE CHAOTIC OPTIMIST. IT’S OUR BRAND!” “This is a hostage situation,” Krivven muttered as they crash-landed beside a checkered blanket and a crowd of creatures who looked like they deeply regretted RSVPing ‘yes’ to the tiny scroll that had been left under their respective mossy doorsteps. The picnic was a fever dream. A banshee in a sunhat handed out herbal tea and screamed compliments at everyone. The dryads brought “root-based tapas” and spent twenty minutes arguing about whether hummus had ethical implications. Dave the sentient puddle kept trying to infiltrate the fruit bowl and flirted openly with Krivven’s tail. Unicorns — plural — stood off to the side, quietly judging everything with the passive-aggressive elegance of wine moms at a PTA meeting. One wore horn glitter. Another smoked something suspicious and kept muttering about “manifesting stable energy.” “This,” Krivven hissed, “is social terrorism.” “This,” Brambletug corrected, “is growth.” The nightmare crescendoed with **Affirmation Volleyball**, a team sport in which you could only spike the ball after shouting a compliment at someone across the field. If the compliment was “lazy,” the ball turned to custard. (That was Dave’s rule. Don’t ask.) Krivven was cornered, emotionally and literally, as Brambletug served him a volleyball and screamed, “YOUR EMOTIONAL WALLS ARE JUST A SIGN OF VULNERABILITY MASKED AS STRENGTH!” The ball hit Krivven in the snout. No custard. Which meant the compliment was, by this game’s logic, valid. He stared down at it, then at Brambletug, who beamed like the world’s most self-satisfied anxiety demon. And for one fleeting moment — just a flicker — Krivven... almost smiled. Not a full smile, of course. It was more of a muscle spasm. But it terrified the unicorns and made Dave do a sexy ripple. Progress! The picnic eventually dissolved into chaos. The banshee got wine drunk and started singing breakup ballads from the cliffside. One of the dryads turned into a shrub and refused to leave. The unicorns gentrified the nearest field. Dave split into three smaller puddles and declared himself a commune. Amidst it all, Brambletug sat next to Krivven, gnawing contentedly on a cookie shaped like a dragon butt. “So... what did we learn today?” he asked, crumbs flaking down his tunic like snow from a cursed bakery. Krivven exhaled — not a sigh, not smoke, just... air. “I learned that hugs are a form of magical assault,” he said flatly. “And?” “...That sometimes being annoyed is better than being alone.” “BOOM!” Brambletug shouted, launching himself into Krivven’s lap. “THAT, MY SCALY DUDE, IS CHARACTER ARC.” Krivven did not incinerate him. Instead, with a noise that was not a growl but could pass for one at parties, he muttered, “You may continue... existing. In my vicinity.” Brambletug gasped. “That’s the nicest thing anyone’s ever said to me! Quick! Someone write it on a mug!” And from that day on — against every law of nature and common sense — the gnome and the dragon became companions. Not friends. Not exactly. But... tolerable cohabitants with joint custody of a cursed picnic blanket and a banshee who now slept on their porch. Every few days, Brambletug would initiate a new hug, call it “installment number whatever,” and Krivven would groan and accept it with all the grace of a barbed-wire hug vest. He’d never admit it, but by the tenth hug — the one with the extra sparkles and a sarcastic unicorn DJ playing Enya — Krivven actually leaned in for half a second. Not long. Just enough. And Brambletug, bless his deranged heart, whispered, “See? Told you I’d wear you down.” Krivven rolled his eyes. “You’re insufferable.” “And yet... hugged.” The moral of the story? If you ever find yourself emotionally constipated in a forest, just wait. A gnome will show up eventually. Probably uninvited. Definitely holding marshmallows. And absolutely ready to violate your boundaries into emotional progress.     Need a daily reminder that unsolicited gnome affection is the purest form of emotional growth? Bring Brambletug and Krivven’s chaotic friendship to your own world with beautifully crafted collectibles from the Unfocussed shop. Whether you're decorating your lair, scribbling questionable poetry, or just want to send a passive-aggressive greeting to your favorite introvert, we've got you covered: Metal Print: Give your walls the grumpy, glossy dragon energy they never knew they needed. Framed Print: Because every magical forest disaster deserves a place of honor in your home gallery. Greeting Card: Perfect for birthdays, breakups, and emotionally unavailable cryptids. Spiral Notebook: Jot down your trauma, sketch your inner gnome, or track your personal hug quota. Shop the full lineup now and carry a little enchanted chaos wherever you go. Brambletug approved. Krivven… tolerated.

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