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A Trio of Springtime Mischief

par Bill Tiepelman

A Trio of Springtime Mischief

The Great Bloom Heist Spring had arrived in the Enchanted Grove, and with it came the annual Cherry Blossom Festival—a time when the air smelled like honeyed petals, and even the grumpiest trolls cracked a smile (albeit begrudgingly). The festival was a sacred event, marked by a grand ceremony where the first bloom of the season was plucked and turned into the legendary Nectar of Eternal Delight, a potion so potent that one sip could make a banshee giggle. At the heart of this festival stood three very particular gnomes: Pip, Poppy, and Gus. They were known throughout the Grove not for their wisdom or generosity, but for their unrivaled talent in causing mayhem. Where there was trouble, there was a gnome-shaped footprint leading to it. “This year, we’re going to be legendary,” Pip declared, adjusting his oversized, rose-colored hat adorned with embroidered daisies. “We’re going to steal the First Bloom!” Poppy, the mastermind of the group, twirled her white beard thoughtfully. “The Blossom Keepers will be watching the tree all night. We’ll need a flawless plan.” Gus, who was currently stuffing his face with honeyed acorn pastries, raised a sticky finger. “What if we... bribe them?” Pip sighed. “Gus, we do not have enough pastries to bribe an entire guild of Keepers.” Poppy grinned. “But what if we make them think they’re needed elsewhere?” That was all it took. With a gleam in their eyes, the gnomes set their plan in motion. The Plan (Which Was Definitely Not Foolproof) At midnight, the Cherry Blossom tree stood tall and resplendent, its petals glowing faintly under the moonlight. The Blossom Keepers, clad in their ceremonial robes (which honestly looked suspiciously like oversized pajamas), stood at attention. No squirrel, fairy, or gnome would get past them. Or so they thought. Phase One: Distraction. Gus, wearing an absurdly large cloak that made him look like a sentient pile of fabric, waddled up to the Keepers. “I have urgent news!” he gasped dramatically. The eldest Keeper peered down. “What news, little one?” “The Moon Moths are revolting! They’re demanding better working conditions and have threatened to, uh, boycott the night sky!” The Keepers blinked. “That... doesn’t sound real.” “Oh, it’s VERY real,” Gus continued, summoning every ounce of fake sincerity he could muster. “Just imagine—no shimmering wings, no graceful moonlit dances. Just an empty sky, like a sad, forgotten soup bowl.” The Keepers exchanged nervous glances. They couldn’t risk a celestial labor strike. With a hurried nod, they rushed off to investigate, leaving the sacred First Bloom unguarded. Phase Two: The Heist With the Keepers gone, Pip and Poppy sprang into action. Pip climbed onto Poppy’s shoulders, teetering dangerously as he reached for the blossom. “Almost... got it...” Just as his fingers brushed the delicate petals, a gust of wind sent him toppling off Poppy’s shoulders and straight into the tree, where he clung like an oversized, panicked squirrel. Poppy, trying to be helpful, grabbed a stick and poked at him. “Just let go, Pip. I’ll catch you.” “That is an unbelievable lie, Poppy.” “Fair enough. Just—” Before she could finish, Pip lost his grip. With a dramatic yelp, he plummeted, bounced off a lower branch, and landed with a soft poof into Gus’s fluffy hat. They sat in stunned silence for a moment. Then Poppy grinned and held up the First Bloom, which had fallen neatly into her hands. “Would you look at that?” Victory! But just as they were about to celebrate, a shadow loomed over them. It was the Head Keeper. And he did not look pleased. “Well, well, well,” the Keeper said, arms crossed. “If it isn’t the Blossom Bandits.” Pip swallowed hard. “We prefer ‘Mischievous Floral Enthusiasts.’” The Keeper narrowed his eyes. “Do you have any idea what kind of punishment is in store for thieves like you?” Silence. Then Gus, ever the opportunist, cleared his throat. “Would you, uh, accept a bribe?” The Keeper raised an eyebrow. “Go on.” Gus pulled a slightly smushed acorn pastry from his pocket and held it out with a hopeful grin. And that was when the real trouble began. The Trouble with Bribes The Head Keeper eyed the smushed acorn pastry in Gus’s outstretched hand. The gnome trio held their breath. For a moment, it seemed like the Keeper might accept the bribe. His fingers twitched. His nostrils flared ever so slightly, catching the scent of honeyed nuts. But then, with a sigh, he crossed his arms. “I’m allergic to acorns,” he said flatly. Gus gasped in horror. “But they’re a superfood!” “For you, perhaps,” the Keeper said. “For me, they’re a death sentence. Now—” He snatched the First Bloom from Poppy’s hands. “You three are in a world of trouble.” The Trial of the Gnomes By dawn, Pip, Poppy, and Gus found themselves standing before the Grand Council of the Enchanted Grove—a collection of elders who looked very wise but also, conveniently, quite sleepy. Apparently, holding a trial at sunrise wasn’t an especially popular idea. “Gnomes Pip, Poppy, and Gus,” droned the eldest Council member, a wrinkled elf named Elder Thimblewick. “You have been charged with grand floral larceny, Keeper deception, and—” he squinted at the scroll in his hands, “—‘reckless tree climbing without a permit.’ How do you plead?” Pip glanced at his friends, then puffed up his chest. “Not guilty, on account of technicality.” Thimblewick frowned. “What technicality?” “The First Bloom fell into Poppy’s hands. Gravity did the real stealing.” The Council murmured amongst themselves. It was, admittedly, a solid point. The Head Keeper, still seething, stepped forward. “I demand justice! They plotted this crime! They tricked the Keepers and endangered the sacred blossom!” Gus cleared his throat. “To be fair, you abandoned your post because of a made-up moth strike. That’s on you.” “Silence!” the Keeper snapped. The Council exchanged glances. Finally, Elder Thimblewick sighed. “This is a mess. But a crime was committed. A punishment is required.” The Unusual Punishment The gnomes braced themselves. Banishment? Hard labor? Were they about to be sentenced to a life of unpaid squirrel-wrangling? Thimblewick cleared his throat. “For your crimes against the Enchanted Grove, your punishment is thus: You must personally assist in the Cherry Blossom Festival preparations.” The gnomes stared. “That’s it?” Pip asked. “You want us to—what—hang banners and sprinkle flower petals?” “Among other things,” Thimblewick said. “You will also oversee the nectar-making process and act as official greeters for every guest.” Poppy groaned. “Ugh. That means smiling, doesn’t it?” Thimblewick nodded. “Oh yes. And wearing matching festive gnome tunics.” At this, Gus let out a horrified gasp. “You mean—uniforms?” “Precisely,” the elder said with a smirk. “Pink ones. With ruffles.” The gnomes shuddered. The Worst Day of Their Lives Thus began the worst—and most humiliating—day in Pip, Poppy, and Gus’s mischievous little lives. First, they were forced into the most frilly, lace-covered, pastel-pink tunics imaginable. Gus nearly fainted. Poppy cursed under her breath. Pip, always the optimist, tried to convince himself they were wearing “intimidation garments.” They were not. Then came the endless festival preparations. They spent the morning filling nectar jugs, which was dull enough—until Gus accidentally fell into a vat of the sacred liquid and had to be fished out with a broom. By noon, they were tasked with handing out floral garlands to visitors. This part should have been easy, except that Pip got carried away and turned it into a competitive sport, aggressively throwing garlands at unsuspecting guests. “YOU GET A WREATH! YOU GET A WREATH!” Pip shouted, pelting a confused centaur in the face with a ring of daisies. By evening, they were utterly exhausted. They slumped against a cherry tree, their once-vibrant tunics now covered in flower petals, spilled nectar, and Gus’s dignity. “I can’t believe we got caught,” Poppy groaned. “We had such a solid plan.” Pip sighed. “Maybe we should retire from crime.” They sat in silence for a long moment. Then Gus snorted. “Nah.” They burst into laughter. Mischief, after all, was in their blood. As the festival continued around them, the three gnomes made a silent pact: Next year, they wouldn’t just steal the First Bloom. They’d steal the whole tree. But for now? They’d suffer through the ruffled tunics, hand out garlands, and bide their time. The gnome way.     Bring the Magic Home Love the mischievous charm of Pip, Poppy, and Gus? Now you can bring their whimsical world into your home! Whether you want to cozy up with a stunning tapestry, add a touch of enchantment with a canvas print, or challenge yourself with a delightful puzzle, there's a perfect way to keep the gnome mischief alive. Looking for a charming gift? Send a magical message with a beautiful greeting card featuring this playful trio! Embrace the whimsy—shop the collection today!

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Gilded Dreams in Twilight Woods

par Bill Tiepelman

Gilded Dreams in Twilight Woods

The first rule of being a fairy queen? Don’t eat the glowing mushrooms. The second rule? Absolutely don’t stare into the abyss of a bioluminescent mushroom’s soul unless you enjoy existential crises at inconvenient times. Yet here she was, Queen Lysaria of the Gilded Vale, kneeling before one such mystical fungus, contemplating her life choices. The thing pulsed softly, casting golden light over her intricate tattoos—arcane markings that looked regal but mostly just reminded her of that one time she got blackout drunk and let an overenthusiastic warlock “enhance” her aesthetic. “Ugh. You again.” She exhaled dramatically, addressing the tiny golden skull nestled in the moss beside her. “What are you even doing here, Morty? You’re dead. Move on.” The skull, unsurprisingly, remained silent. Typical. A Queen’s Responsibilities (And Other Nonsense) Ruling an enchanted forest was exhausting. Sure, the job came with perks—glowing wings, an uncanny ability to manipulate moonlight, a harem of aggressively devoted satyrs—but it also came with an absurd amount of administrative work. Who knew fae taxes were a thing? Who was even paying them? No one had currency! Just trinkets, riddles, and the occasional stolen pocket watch. Last week, she spent two hours settling a border dispute between a family of talking foxes and a clan of sentient mushrooms. The foxes wanted to build a den. The mushrooms claimed ancestral land rights. Ancestral land rights. They were mushrooms. “Honestly,” Lysaria muttered to the mushroom she was now addressing like an unpaid therapist, “if one more tree spirit petitions me about ‘excessive owl hooting’ at night, I’m going to personally train every owl in the kingdom to recite poetry at full volume.” The mushroom twinkled in response. Rude. The Curse of Eternal Beauty It wasn’t that Lysaria hated being queen. It was that she hated work. And expectations. And—most tragically of all—being stunningly beautiful but still legally obligated to attend council meetings. Centuries of immortality had kept her looking like an elven supermodel, which was fantastic for seduction purposes but absolutely wretched when it came to avoiding responsibility. Everyone just assumed that because she was stunning, she had her life together. Hilarious. She adjusted the delicate golden crown atop her head—half out of habit, half to make sure it was still there, because losing a royal headpiece in a magical forest was a logistical nightmare. “What do I even want?” she pondered aloud, mostly to irritate the silent skull. “I mean, besides unlimited wine, zero responsibilities, and a sentient bathtub that whispers compliments?” The wind rustled in what she could only assume was judgment. A Plan (Or Close Enough) Suddenly, an idea. A stunningly reckless idea. “You know what?” She stood, brushing moss off her impossibly well-fitted gown. “I’m taking a sabbatical. A well-earned break from royal nonsense.” The mushroom flickered disapprovingly. “Oh, don’t look at me like that. What’s the worst that could happen?” The wind whispered again. The fireflies dimmed. The very air seemed to shudder. Somewhere in the distance, a tree spirit screamed. Queen Lysaria grinned. This was going to be fun. Adventures in Irresponsibility The plan was simple: disappear for a while. Let the kingdom figure itself out. If the trees started warring with the river spirits again, they’d just have to deal with it. Not her problem. She’d go incognito—maybe dye her hair, swap the crown for an edgy hooded cloak, and pretend to be a mysterious wanderer. Maybe she'd con some humans into buying enchanted trinkets for exorbitant prices. Maybe she’d find a nice fae tavern and get irresponsibly drunk on moonberry wine. The possibilities were endless. Just as she was about to turn and leave, a deep, unmistakable sigh came from the skull. Lysaria froze. “Morty,” she said slowly. “Did you just sigh?” The skull remained silent. She crouched down, narrowing her eyes. “I swear on my own ethereal beauty, if you’ve been sentient this whole time and just letting me rant to you like a lunatic—” The skull rattled. Ever so slightly. “Oh, you little—” Before she could finish her (no doubt eloquent and biting) insult, a bright golden light erupted from the mushroom beside her, forcing her to stumble back. “Oh, fantastic,” she muttered, shielding her eyes. “What now? Is it divine intervention? Have the gods decided I’m too gorgeous to be left unsupervised?” The light pulsed, and suddenly, the entire forest exhaled. The trees whispered. The leaves trembled. The skull? It laughed. “Oh, you have got to be kidding me.” Lysaria turned sharply as the golden glow coalesced into a shape. A figure. A tall, familiar, obnoxiously smug figure. Standing before her, wrapped in shimmering gold light, was Morty. Mortimer the Eternal. A once-great, now-mostly-dead trickster god. And he was grinning. “Miss me?” he asked, voice dripping with amusement. Lysaria closed her eyes, exhaled slowly, and considered all of her life choices. “This,” she said, pointing at him, “is exactly why I need a vacation.” Morty laughed again, stepping forward. “Oh, my dear Queen. If you’re looking for an escape, I have just the adventure for you.” Lysaria narrowed her eyes. She should say no. She should say no. Instead, she sighed dramatically and dusted off her gown. “Fine,” she muttered. “But if this involves paperwork, I’m setting you on fire.” Morty just smirked. “You always were my favorite.” And with that, the forest exhaled again—this time, pulling them both into darkness.     Rule #3: Never Trust a Trickster God In hindsight, Queen Lysaria should have known better. She should have turned around, walked straight back to her unnecessarily extravagant throne, and resumed pretending to care about border disputes between talking foxes and melodramatic mushrooms. But no. She had to be curious. Now, she was plummeting through a swirling void of golden light and bad decisions, with Mortimer the Eternal—former god, current pain in her ass—floating beside her like he was enjoying a leisurely swim. “You could have at least warned me,” she grumbled, trying to ignore the fact that gravity had seemingly taken a sabbatical. Morty smirked. “Where’s the fun in that?” Before she could launch into a well-deserved tirade, the golden vortex spat them out like a drunk tavern patron ejecting bad whiskey. Lysaria landed with a distinct lack of grace, her gown gathering an unreasonable amount of dust as she skidded to a halt on what she hoped was solid ground. Morty, the bastard, landed on his feet. “I hate you,” she informed him, brushing dirt off her regal gown. “That’s what makes this friendship so magical.” He winked. Welcome to the Absurdity Lysaria took a moment to examine her surroundings. They were no longer in the enchanted woods of her kingdom. Instead, they stood in what could only be described as a marketplace designed by someone who had read about capitalism once and misunderstood it entirely. Everywhere she looked, fae creatures bartered and haggled, exchanging everything from enchanted relics to what appeared to be… sentient vegetables? A goblin in an aggressively loud vest was trying to convince a very skeptical elf that his mushrooms would “absolutely not” cause hallucinations (they would). A mermaid, inexplicably in a floating bathtub, was selling bottled siren songs. And off to the side, a shady-looking sprite was peddling cursed jewelry with the energy of a back-alley salesman. “Where are we?” Lysaria asked, rubbing her temples. Morty spread his arms grandly. “Welcome to the Black Market of Bad Ideas. The finest collection of cursed, enchanted, and mildly illegal goods this side of the Veil.” “…You brought me to a black market?” “Correction: I brought you to the black market.” Lysaria exhaled slowly. “Why?” Morty grinned. “Because I need your help stealing something.” And This is Where It Gets Worse Lysaria blinked. “No.” “Hear me out—” “Absolutely not.” Morty sighed, looking far too amused for someone being rejected. “You haven’t even heard what it is yet.” “Let me guess: something dangerous?” “That depends on your definition of danger.” “Something illegal?” “More… morally flexible.” Lysaria pinched the bridge of her nose. “Morty, I swear on my stupidly perfect cheekbones, if this involves running from the Night Guards again, I will hex you so hard your skeleton forgets it had skin.” Morty chuckled, patting her shoulder. “Relax, Queenie. We’re just going to borrow something.” “From who?” Morty’s smirk widened. “The Fae Bank.” Lysaria stared at him. Then she turned around as if walking away from this conversation would make it disappear. “Nope. Nope, nope, nope.” The Heist of the Century (Probably) Unfortunately, Morty was not deterred by strong language or well-placed glares. Instead, he kept pace beside her, talking like a particularly persuasive con artist. “Think about it,” he said, voice dripping with charm. “A fae bank run by ancient bureaucrats. Magical vaults filled with untold treasures. The thrill of the heist.” “The thrill of getting arrested,” Lysaria corrected. “You act like that’s a bad thing.” She turned to him, hands on her hips. “Morty, the last time we did something even remotely illegal, we were chased by a werewolf tax collector for three days.” Morty grinned. “Ah, Geoff. Good guy. Terrible at card games.” Lysaria sighed, rubbing her temples. “Fine. What, exactly, are we ‘borrowing’?” Morty leaned in, voice low and conspiratorial. “The Golden Feather of Fate.” She blinked. “The what now?” “Legendary artifact. Controls luck, fate, and probability. Currently locked in the most secure vault in the market. Untouched. Unstealable.” His grin sharpened. “I want it.” Lysaria crossed her arms. “And what, exactly, do I get out of this?” Morty’s smile turned dangerous. “An adventure. A story worth telling. And, oh yeah—freedom from that whole ‘queenly responsibility’ thing you keep whining about.” Lysaria stared at him. Considered her options. On one hand, this was deeply stupid. On the other hand… She exhaled. “Fine. But if this goes sideways, I’m blaming you.” Morty winked. “Wouldn’t have it any other way.”     The Plan (Which Is Not a Plan at All) “Alright, let’s go over this one more time.” Lysaria sat across from Morty in a dimly lit, extremely questionable tavern tucked in the back alleys of the Black Market of Bad Ideas. The clientele consisted of shadowy figures, morally ambiguous wizards, and at least one sentient cloak that was aggressively flirting with the bartender. Morty, unfazed by their surroundings, leaned in with his usual smirk. “Simple. We break into the Fae Bank, avoid the Night Guards, get past the arcane security, steal the Golden Feather of Fate, and casually stroll out as if nothing happened.” Lysaria sipped her wine. “That’s not a plan. That’s a list of things that will absolutely get us killed.” “Details.” She sighed, rubbing her temples. “Fine. Do we at least have disguises?” Morty gestured to a pile of suspiciously obtained clothing. Lysaria frowned. “Why do these look like they belong to medieval accountants?” “Because no one questions accountants.” “…That’s terrifyingly accurate.” Breaking and Entering (Emphasis on Breaking) Step one: infiltrate the Fae Bank. Easy. Step two: don’t get caught. Slightly harder. Step three: avoid magical security. Borderline impossible. They made it through the front doors without incident—Lysaria in a gray robe, Morty looking suspiciously comfortable in his bureaucratic disguise. The bank itself was a grand, towering structure made entirely of enchanted marble, gold filigree, and pure unbridled bureaucracy. Elves, dwarves, and goblins bustled about, filing paperwork, exchanging magical currency, and arguing over obscure financial spells. “I hate it here,” Lysaria muttered. Morty patted her shoulder. “That’s the spirit.” The Vault and Its Many, Many Problems After some creative bribery (read: giving a disgruntled elf clerk a cursed amulet that made his enemies stub their toes forever), they gained access to the restricted floors. “Alright,” Morty whispered as they approached the main vault. “Here’s where it gets tricky.” Lysaria stared at the absurd number of security measures. The door alone was guarded by enchanted chains, shimmering runes, and at least three spectral accountants floating nearby, ready to audit anyone who tried to enter. She turned to Morty. “Please tell me you actually have a way past this.” Morty grinned. “Oh, absolutely.” Then he pulled out a piece of paper and slapped it on the vault. Lysaria blinked. “What… is that?” “A strongly worded letter.” “…You’re joking.” The runes flickered. The chains rattled. The spectral accountants hesitated. Then, slowly, the vault door swung open. Lysaria’s jaw dropped. “What the—” Morty winked. “Nothing in this world is more powerful than bureaucratic confusion.” “You are deeply disturbing.” “And yet, you’re still here.” The Golden Feather of Fate (and Immediate Regrets) The vault was massive. Piles of treasure sparkled in the dim light, enchanted artifacts hummed with power, and ancient relics floated ominously in protective fields. And there, at the center of it all, sat the Golden Feather of Fate, pulsing softly with golden energy. “Well,” Morty said, cracking his knuckles. “That was surprisingly easy.” That was, of course, the exact moment everything went to hell. The Problem With Divine Artifacts The moment Lysaria reached for the feather, the entire room shook. Alarms blared. The runes on the walls turned a violent shade of NOPE. The air itself thickened with ancient, vengeful magic. Then, from the depths of the vault, a voice boomed: “WHO DARES STEAL FROM THE HOUSE OF FATE?” “…Ah.” Morty clapped his hands together. “So, minor issue.” Lysaria glared at him. “Define minor.” The shadows swirled. A gigantic, multi-eyed celestial being materialized, wings stretching across the vault, its eyes glowing with the knowledge of all existence. “Ah, shit,” Lysaria muttered. The entity turned its many eyes toward them. Judging. “Okay,” Morty said, backing up. “So, technically, this was all Lysaria’s idea—” “Excuse me?!” The celestial being roared, shaking the entire bank. Morty grabbed the feather. “Time to go!” The Great Escape (a.k.a. Running for Their Lives) They sprinted out of the vault, alarms ringing, magical defenses activating. Behind them, the celestial guardian gave chase, displeased. Guards were mobilizing. Spectral accountants were writing reports aggressively. A dwarf was yelling about interest rates. “This is the worst plan we’ve ever had!” Lysaria shouted. Morty grinned, leaping over a table. “Disagree! Top five, maybe.” They burst through the front doors, the entire city now aware of the heist. “Plan?” Lysaria gasped as they ran. Morty held up the feather, its magic swirling wildly. “Oh, I got one.” Then, with a flick of his wrist, he snapped the feather in half. Reality itself exploded.     How to Break Reality in Three Easy Steps Step one: Steal the Golden Feather of Fate. Step two: Realize that was a terrible idea. Step three: Snap it in half and watch existence have a meltdown. Lysaria had exactly 0.3 seconds to process what Morty had done before the world detonated around them. The sky cracked like shattered glass. The air folded in on itself, warping into impossible colors. The celestial guardian let out a noise that could only be described as a divine entity’s version of a very displeased sigh. And then— Darkness. Welcome to the Aftermath When Lysaria opened her eyes, she was lying on her back, staring up at a sky that was… wrong. The stars were in places they shouldn’t be. The moon had three extra faces, all of which were frowning in disappointment. And somewhere in the distance, reality itself hiccupped. “Oh, fantastic,” she muttered. “We broke the universe.” Morty sat up beside her, stretching like this was just another casual Tuesday. “You say that like it’s a bad thing.” “Because it is a bad thing, you absolute goblin.” She groaned, rolling onto her side, and took stock of their situation. They were in what looked like an endless void of golden mist, floating islands, and *way too many clocks* suspended in midair, ticking out of sync. “Where the hell are we?” she asked. Before Morty could answer, a booming voice echoed around them. “YOU HAVE MEDDLED WITH FATE.” Lysaria froze. “Oh, I hate that.” In a burst of celestial light, the **Guardian of Fate** materialized before them, all shimmering wings, shifting eyes, and the unmistakable energy of something that has run out of patience. Morty gave his best innocent smile. “Hello again.” “YOU HAVE CAUSED IRREVERSIBLE DAMAGE TO THE THREADS OF DESTINY.” Lysaria sighed, waving a hand. “Oh, come on. Irreversible? That seems dramatic.” The guardian’s many, many eyes glowed. “THE MOON HAS THREE EXTRA FACES.” “…Okay, that one’s on us.” The Consequences of Being a Disaster “So,” Lysaria said, dusting herself off. “What happens now? Do we get vaporized? Banished? Forced to do community service in the Realm of Endless Boredom?” The guardian’s wings flared. “FATE CANNOT BE UNDONE. BUT IT CAN BE—” It hesitated. Squinted at them. Then, very slowly, exhaled. “…RECALIBRATED.” Morty leaned in. “Oh. That doesn’t sound so bad.” The celestial being turned its full, unfathomable gaze upon him. “YOU ARE BEING REASSIGNED.” New Job, Who Dis? Lysaria frowned. “Reassigned? To what?” The air shimmered. “NEW ROLES HAVE BEEN SELECTED.” Morty, for the first time in his **mischief-filled** life, looked genuinely concerned. “Hold on, I don’t—” There was a flash of light. And suddenly— Queen Lysaria, Goddess of Minor Inconveniences Lysaria opened her eyes to find herself seated on an **actual** throne made of what appeared to be lost socks, tangled necklaces, and every quill in the world that had ever run out of ink at a crucial moment. She frowned. “What is this?” The celestial voice boomed. “YOU ARE NOW THE GODDESS OF MINOR INCONVENIENCES.” “…You absolute bastards.” A divine scroll materialized in her hands. She glanced at it. All shoes will now mysteriously contain a single grain of sand. All cloaks will get caught on door handles at least once per week. All enchanted mirrors will now give slightly delayed responses, just to be annoying. All fae bureaucrats will find their paperwork mysteriously misfiled. “…Actually, I’m okay with this.” Mortimer the Eternal, Lord of… Paperwork From across the divine plane, a **muffled scream of rage** echoed. Lysaria turned to see Morty standing in front of an **endless** wall of filing cabinets. He spun, horrified. “What is this?” The guardian’s voice rumbled. “YOU ARE NOW THE OFFICIAL **FAE RECORD-KEEPER.**” Morty paled. “No. No, no, no, no—” Paperwork materialized in his hands. He dropped it. It reappeared. “THIS ISN’T FUNNY.” Lysaria smirked. “It’s a little funny.” And So, A New Chapter Begins And just like that, Queen Lysaria—former fae ruler, reluctant adventurer, and professional disaster—became an actual deity. And Morty? Morty was **damned to paperwork for eternity.** “You’ll pay for this,” he muttered as he tried to escape an **onslaught of forms** that literally chased him through the divine halls. Lysaria just sipped her divine wine, watching from her very comfortable throne. “Oh, Morty,” she said, stretching lazily. “I already have.”     Gilded Dreams in Twilight Woods is now available in our Image Archive for prints, downloads, and licensing. Own a piece of this mystical, dark fantasy world and bring a touch of enchantment to your space. ➡ View & Purchase Here

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