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The Howling Hat of Hooten Hollow

by Bill Tiepelman

The Howling Hat of Hooten Hollow

The Hat That Bit Back By the time Glumbella Fernwhistle turned ninety-seven-and-a-half, she’d stopped pretending her hat wasn’t alive. It gurgled when she yawned, belched when she ate lentils, and once slapped a squirrel clean out of a tree for looking at her mushrooms the wrong way. And not metaphorical mushrooms, mind you—actual fungi sprouting from the side of her floppy, overgrown headpiece. She called it Carl. Carl the Hat. Carl did not approve of sobriety, shame, or squirrels. This suited Glumbella just fine. She lived in a cobbled mushroom cottage on the edge of Hooten Hollow, a place so full of mischief that the trees had mood swings and the moss had opinions. Glumbella was the kind of gnome you didn’t visit unless you brought both a bottle and an apology—for what, you weren’t always sure. She had a cackle like a goat in therapy and a tongue so frequently stuck out it had developed a tan. But what really made Glumbella infamous was the night she made the moon blush. It started, as most regrettable triumphs do, with a dare. Her neighbor, Tildy Grizzleblum—renowned inventor of the self-stirring gravy cauldron—bet Glumbella ten copper buttons she couldn’t seduce the moon. Glumbella, three elderberry wines in and barefoot, had climbed to the top of Flasher’s Bluff, bared one spectacularly unfiltered grin, and shouted, “OI! MOON! You big glowing tease! Show us yer craters!” The moon, previously considered emotionally distant, turned pink for the first time in recorded history. Tildy never paid up. Claimed the blush was atmospheric disturbance. Glumbella hexed her gravy to taste like regret for a week. It was the talk of the Hollow until the time Glumbella accidentally married a toad. But that’s a whole other issue involving a cursed wedding veil and a case of mistaken identity during mating season. Still, nothing in her long, outrageously inappropriate life prepared her for the arrival of HIM. A forest path, a suspicious breeze, and one very disheveled male gnome with eyes like drunken chestnuts. She could smell trouble. And a hint of old socks. Her favorite combination. “You lost, sweetcheeks?” she asked, lips curled, Carl twitching with interest. He didn’t blink. Just grinned with a mouth full of crooked charm and said, “Only if you say no.” And just like that, the Hollow was no longer the weirdest thing in Glumbella’s life. He was. Spells, Sass, and One Regrettable Pickle He called himself Bramble. No last name. Just Bramble. Which was, of course, either suspicious or sexy. Possibly both. Glumbella squinted at him the way one examines mold on cheese—trying to decide if it added flavor or would cause hallucinations. Carl the Hat drooped slightly in what might’ve been approval. Or gas. No one could ever tell with Carl. “So,” Glumbella said, leaning against a crooked fencepost with all the grace of a drunk poetry critic, “you show up here with those boots—muddy, charming, criminally well-worn—and that beard that’s clearly never met a comb, and expect me not to ask where you’re hiding your motives?” Bramble chuckled, a low, gravel-smooth sound that tickled her mossy instincts. “I’m just a wanderer,” he said, “looking for trouble.” “You found it,” she grinned. “And she bites.” They traded words like potions—some bubbling with innuendo, others fizzing with sarcasm. The gnomes of Hooten Hollow weren’t known for subtlety, but even Glumbella’s porch toad stopped sunbathing to observe the sparks flying. Within the hour, Bramble had accepted an invitation into her kitchen, where the mugs were mismatched, the wine was elderberry and defiant, and every single piece of furniture had at least one embarrassing story attached to it. “That chair over there,” she said, pointing with a ladle, “once hosted an orgy of pixies during a midsummer moon rave. Still smells like glitter and fermented rose hips.” Bramble sat in it without hesitation. “Now I’m even more comfortable.” Carl let out a low hum. The hat was always a little jealous. It had once hexed a suitor’s beard into a nest for furious hummingbirds. But Carl… Carl liked Bramble. Not trust, not yet. But interest. Carl only drooled on things he wanted to keep. Bramble got drooled on. A lot. As the wine flowed, the conversation turned slippery. Spells were swapped like dirty jokes. Glumbella showed off her prized collection of cursed socks—each one stolen from mysterious laundry disappearances across dimensions. Bramble, in turn, revealed a tattoo on his hip that could whisper insults in seventeen languages. “Say something in Gobbledygroan,” she purred. “It just called you a ‘shimmer-skulled minx with wild cabbage energy.’” She nearly choked on her wine. “That’s the nicest thing anyone’s said to me this decade.” Their evening escalated into potion pong (she won), a one-on-one broom jousting match (she also won, but he looked great falling), and a heated debate over whether moonlight was better for hexes or skinny-dipping (jury's still out). At some point, Bramble dared her to let Carl cast a spell unsupervised. “Are you mad?” she cried. “Carl once tried to turn a goose into a loaf of bread and ended up with a squawking baguette that still haunts my pantry.” “I live dangerously,” Bramble grinned. “And you’re obviously into chaos.” “Well,” she said, standing dramatically and knocking over a bottle of sparkle tonic, “I suppose it’s not a proper Tuesday until something catches fire or someone gets kissed.” And that was how Bramble ended up stuck to the ceiling. Carl, in a rare mood of cooperation, had tried to conjure a “romantic levitation spell.” It worked. Too well. Bramble hovered upside down, flailing, one sock falling off while Glumbella roared with laughter and took notes on a napkin titled “future foreplay ideas.” “How long does this last?” Bramble asked from above, spinning slowly. “Oh, I’d guess until the hat gets bored or until you compliment my knees,” she smirked. He eyed her legs. “Sturdy as a spellbound oak and twice as enchanting.” With a dramatic “fwoomp,” he fell directly into her arms. She dropped him, naturally, because she was built for insults and wine, not bridal carries. They landed in a heap of limbs, lace, and one rather smug hat who casually slithered off Glumbella’s head to claim the wine bottle for itself. “Carl’s gone rogue,” she muttered. “Does this mean the date’s going well?” Bramble asked, breathless. “Sweetcheeks,” she said, brushing leaf confetti from his beard, “if this were going badly, you’d already be a frog wearing a tutu and begging for flies.” And just like that, a new kind of trouble rooted itself in Hooten Hollow—a mischievous, magnetic, absolutely inadvisable connection between a gnome witch with no filter and a rogue wanderer who smiled like he knew how to start fires with compliments. Toads began gossiping. The trees leaned closer. Carl sharpened his brim. The Hangover, The Hex, and The Honeymoon (Not Necessarily In That Order) The next morning smelled like regret, roasted acorns, and singed beard hair. Bramble awoke dangling upside-down in a hammock made entirely of enchanted laundry, his left eyebrow missing and his right one twitching in Morse code. Carl was perched beside him with an empty flask and a threatening gleam in his brim. “Good morning, you rakish woodland degenerate,” Glumbella chirped from the garden, dressed in a scandalously mossy robe and wielding a trowel like a sword. “You shrieked in your sleep. Either you were dreaming of tax audits or you’re allergic to flirtation.” “I dreamed I was a zucchini,” he groaned. “Being judged. By squirrels.” She cackled so hard a tomato blushed. “Then we’re progressing nicely.” The Hollow was in full gossip bloom. Gnomelings whispered of a courtship forged in chaos. The Elder Council sent Glumbella a strongly worded scroll urging “discretion, decency, and pants.” She framed it above her loo. Bramble, now semi-resident and fully shirtless 60% of the time, fit into the ecosystem like a charming virus. Plants leaned toward him. Crickets composed sonnets about his butt. Carl hissed when they kissed, but only out of habit. And then came the Pickle Incident. It started with a potion. Always does. Glumbella had been experimenting with a “Love Me, Loathe Me, Lick Me” elixir—allegedly a mild flirtation enhancer. She left it on the kitchen shelf labeled Not For Bramble, which of course ensured that Bramble would absolutely drink it by accident while trying to pickle beets. The result? He fell desperately, dramatically in love with a jar of fermented cucumbers. “She understands me,” he declared, cradling the jar, eyes misty. “She’s complex. Salty. A little spicy.” Glumbella responded with a hex so potent it briefly turned him into a sentient sandwich. He still has nightmares about mayonnaise therapy. Once the elixir wore off (with the help of two sarcastic fairies, one slap from Carl, and a kiss so aggressive it startled a flock of crows), Bramble regained his senses. He apologized by crafting her a love letter out of enchanted leaves that screamed compliments when read aloud. The neighbors complained. Glumbella cried once—silently, while pouring wine into her boots. Eventually, the Hollow began to accept the duo as a necessary evil. Like seasonal flooding or emotionally unstable hedgehogs. The town bakery started selling “Carl Crust” sourdough. The local tavern offered a cocktail called the “Witch’s Whiplash”—two parts elderberry brandy, one part seductive regret. Tourists wandered into the woods hoping to see the infamous hat-witch and her dangerously handsome consort. Most of them got lost. One married a tree. It happens. But Glumbella and Bramble? They simply… thrived. Like fungus in a damp drawer. They didn’t marry in any traditional sense. There were no doves or rings or solemn declarations. Instead, one foggy morning, Glumbella woke to find Bramble had carved their initials into the moon using a stolen weather spell and a goat with anxiety issues. The moon blinked twice. Carl sang a sea shanty. And that was that. They celebrated by getting drunk in a treehouse, racing leaf-boats in the river, and aggressively ignoring the concept of monogamy for six months straight. It was perfect. Some say their laughter still echoes through the Hollow. Others claim Carl runs a poker game on Wednesdays and cheats with his brim. One thing’s for certain: if you ever find yourself lost in Hooten Hollow and stumble upon a wild-haired witch with a wicked grin and a man beside her who looks like he just kissed a tornado, you’ve found them. Don’t stare. Don’t judge. And absolutely do not touch the hat. It bites.     Bring the Magic Home If Glumbella’s sass, Bramble’s charm, and Carl’s unpredictable brim made you laugh, blush, or consider abandoning your career for a life of enchanted chaos—why not invite their mischief into your space? Explore a range of beautifully printed keepsakes inspired by The Howling Hat of Hooten Hollow—each crafted with care to bring a touch of forest whimsy and gnomish delight into your everyday world: Tapestry – Transform any room with this richly detailed woven tapestry featuring Glumbella in all her wild glory. Wood Print – Add rustic charm to your walls with this vibrant artwork printed on smooth wood grain—just like Carl would want (assuming he approved). Framed Print – A classic option for lovers of fantasy art and chaotic gnome energy—framed, ready to hang, and guaranteed to make guests ask questions. Fleece Blanket – Cozy up with a blanket that captures the warmth, whimsy, and low-key seduction of a magical night in Hooten Hollow. Greeting Card – Send a giggle, a wink, or a mild hex in the mail with a card featuring this unforgettable scene. Each item is perfect for fans of whimsical fantasy, mischievous storytelling, and the kind of art that feels alive (possibly sentient, definitely opinionated). Find your favorite at shop.unfocussed.com and let the spirit of Hooten Hollow haunt your heart—and maybe your guest room.

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Woodland Wonder Twins: Nutorious Mischief

by Bill Tiepelman

Woodland Wonder Twins: Nutorious Mischief

The Branch of Bad Decisions In the heart of the ancient Windlewood Forest, where the moss grows thick and secrets grow thicker, there lived two chipmunk twins infamous across the treetops — Pip and Pea Nutters. Identical in fur but ferociously different in attitude, Pip was a hyper-charged storm of bad ideas and Pea was the sarcastic, eye-rolling accomplice who somehow always followed anyway. Their current perch? A fragile branch known in local rodent legend as "The Branch of Bad Decisions" — a spindly limb high above the forest floor where only fools or heroes dared balance. "Pea! Look at me! I'm King of the Forest!" Pip screeched dramatically, arms flung wide like an unhinged woodland messiah. His tail twitched with the energy of a creature who had absolutely never considered consequences. Below him, Pea sighed in a way only a twin brother could — equal parts fondness and fury. "You're not king of anything, Pip. You're king of future splats." Leaves swirled around them like slow-motion confetti. Pip wobbled dramatically. Pea casually dug his claws into the bark. "We should be gathering acorns like normal rodents," Pea grumbled. "BORING. Acorns wait for no chipmunk, but adventure? Adventure is like... the wind beneath my fuzzy butt!" Pip declared with wild-eyed sincerity. Somewhere below them, the elderly owl Mortimer muttered from his hollow: "Those blasted Nutters are gonna be the death of me." But Pip wasn't done. He had that dangerous glint in his eye — the one that meant a bad idea was being born at maximum speed. "You know what we should do next, Pea?" Pip asked, waggling his eyebrows. "Regret everything?" Pea deadpanned. "Even better," Pip grinned devilishly. "Branch surfing." Pea's little rodent heart sank. "Oh acorn crumbs..." Nutorious Mayhem Unleashed Branch surfing, as Pip explained (poorly), was a sport entirely invented by creatures with too much energy and not enough supervision. The idea was simple — terrifyingly simple — and, of course, incredibly stupid. "You run real fast. You jump on the branch. You ride it like a wave. Nature provides the adrenaline, and gravity does the rest," Pip said proudly, as if quoting ancient chipmunk wisdom. Pea blinked slowly. "Nature provides the broken bones too, you acorn-brained maniac." But resistance was futile. With a wild whoop that echoed through the forest like a squirrelian war cry, Pip launched himself down the sloping branch. His tiny claws skittered against the bark. His tail whipped like a streamer caught in a tornado. "WOOOOOOO!" Leaves exploded into the air. Nearby beetles abandoned their homes. A mother bird shielded her chicks' eyes. For one perfect second, Pip looked magnificent — a furry streak of chaotic joy hurtling toward disaster at impressive speed. Then physics arrived. The branch dipped under his weight. Then flexed. Then, with a noise that would forever haunt Pea's dreams, it snapped clean off — catapulting Pip skyward in a spinning, screaming blur of limbs. Pea watched his twin ascend into legend. "Heck," Pea muttered. The Aftermath Pip crashed — not into the ground, because fortune favored fools — but directly into Mortimer the Owl's laundry line. An elaborate series of bark-cloth tunics (Mortimer was an eccentric sort) wrapped around Pip like an accidental toga. He swung gently in the breeze, upside-down, looking far too pleased with himself for someone freshly ejected from a tree. "Did you see that, Pea?!" he hollered joyously. "I am unstoppable!" Mortimer poked his beak out of his hollow, unimpressed. "You're unhousebroken." Pea casually strolled down the tree, tail flicking in that older-sibling-I-told-you-so rhythm. He paused beneath his dangling brother. "Stuck again, huh?" Pea asked. "Temporarily suspended in victory," Pip corrected, upside-down grin wide as ever. And Then The Forest Watched News traveled fast in Windlewood. By the time Pea cut Pip down (with no small amount of commentary), a small crowd had gathered — squirrels, birds, a fox cub or two. They all knew the Nutters. They all knew this was far from over. "What did we learn today?" Pea asked, already regretting the question. Pip stood proudly, adjusting his laundry-tunic like royalty. "That I am a pioneer. An innovator. The future of recreational stupidity." Pea rubbed his temples. "We're going to be banned from the forest." Pip threw an arm around his brother. "Pea, my brother in bad decisions... If we get banned from one forest — there's always another." Leaves swirled. The crowd laughed. Mortimer sighed. And deep in the woods, a new branch wobbled ominously... waiting for its next terrible idea.     Epilogue: Legends in the Leaves In the weeks that followed, the legend of Pip and Pea Nutters grew like a particularly obnoxious vine — twisting through every hollow, burrow, and tavern log in the Windlewood Forest. Chipmunk kits whispered about "The Great Branch Surfing Incident" as if it were a grand historic event. Mortimer the Owl? He doubled the strength of his laundry line. Reinforced it with spider silk. Posted tiny warning signs. ("Absolutely No Nutters.") Pea found a new hobby: apologizing on behalf of his twin to literally everyone. Forest Council? Apology. The acorn vendor whose stash Pip "accidentally" converted into a slingshot experiment? Apology. The frogs who woke up wearing tiny laundry-togas? Big apology. But Pip? Oh, Pip thrived. He strutted through the woods with the chaotic energy of a squirrel-shaped celebrity. Small creatures asked for autographs (usually scratched into bark). He hosted storytelling nights where every detail grew more ridiculous. "Did I jump the entire river? Yes. Was it full of crocodiles? Obviously. Did I land on a cloud shaped like a heroic fist? Don't question my truth, Pea." And Late At Night... When the forest quieted and the wind rustled through the leaves like whispered laughter, Pea would glance at his twin — curled up in their cozy little den — and smile despite himself. Because maybe, just maybe, the world needed a little Nutters-level nonsense now and then. Besides — he was pretty sure Pip was already planning their next terrible adventure. And heaven help them all... Pea would be right there beside him. End of Mischief (For Now)     Bring the Nutters Home Love the wild energy of Pip and Pea Nutters? You're not alone — and now you can bring a little Woodland Wonder Twins mischief into your own space. Whether you're decorating a cozy reading nook, gifting a fellow chaos enthusiast, or simply want to remember that life is better with a bit of joyful nonsense — we’ve got you covered. Available Now from Unfocussed Metal Print — For bold souls who want their wall art to shine (literally). Framed Print — Class up your chaos with gallery-ready style. Tote Bag — Carry your mischief wherever you roam. Sticker — Perfect for laptops, water bottles, or anywhere that needs extra attitude. Fleece Blanket — For curling up after a long day of causing (or surviving) chaos. Each item features the whimsical charm and vibrant detail of Woodland Wonder Twins by Bill & Linda Tiepelman — ready to spark smiles wherever they land. Browse the full collection: Shop Woodland Wonder Twins

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Golden Glow of Fairy Lights

by Bill Tiepelman

Golden Glow of Fairy Lights

Deep in the heart of the Whispering Forest, where the trees hummed melodies older than the stars and the streams giggled at their own jokes, lived a fairy named Marigold. Unlike her peers, who busied themselves with serious fairy duties like flower bloom synchronization or dew droplet alignment, Marigold was a rebel—or, as she liked to call herself, an "enthusiastic freelancer." Marigold's favorite pastime wasn’t dancing on mushrooms or teaching fireflies how to form constellations, but rather playing pranks on unsuspecting wanderers who dared to stray into her magical domain. She once convinced a lost hunter that his boots were carnivorous, leading to a wild chase involving a very confused squirrel and a pair of airborne socks. Another time, she enchanted a bard’s lute to play nothing but the fairy version of elevator music, which, admittedly, wasn’t too far from its usual repertoire. The Rose of Radiance One particularly golden evening, as the sun dipped low and the forest bathed in its amber glow, Marigold was perched on her favorite mossy branch, twirling a radiant rose in her tiny hands. This wasn’t just any rose—it was the Rose of Radiance, a magical artifact that could grant its holder one wish, provided they could make the fairy laugh. The rose was a family heirloom, passed down from her grandmother, who had used it to summon the first-ever magical hammock, still regarded as one of the fairy world's greatest inventions. Marigold sighed. “How boring it is to sit around waiting for mortals to stumble into my forest. I mean, who even gets lost anymore? Everyone has those infernal maps on their glowing rectangles. What’s it called? Goo—Goo-something.” She tapped her tiny chin, trying to recall the name. Just as she was about to enchant a nearby spider into weaving her a hammock of her own, the unmistakable sound of heavy boots crunching through underbrush caught her ear. With a mischievous grin, she adjusted her flower-adorned dress, made sure her wings shimmered in just the right way, and poised herself for what she called “maximum whimsical impact.” The Lost Adventurer A man burst through the foliage, his face a mixture of determination and exhaustion. He was tall, with a scruffy beard and a suit of armor that looked like it had seen one too many dragon burps. In his hand, he carried a sword that shimmered faintly with a dull magical aura, though it was clear it hadn’t been polished in years. His name, as Marigold would later learn, was Sir Roderick the Resolute—but he preferred “Roddy” because he thought it made him sound approachable. “Ah-ha!” Roddy exclaimed, pointing his sword at Marigold. “A fairy! Finally, my quest for the Rose of Radiance ends here. Hand it over, and I shall spare your life.” Marigold burst out laughing, nearly falling off her branch. “Spare my life? Oh, sweet acorns, that’s adorable! Do you know how many humans have tried to ‘spare my life’? You’re the first one I’ve met who said it while wearing mismatched gauntlets.” Roddy looked down at his hands and frowned. “They’re… not mismatched! One’s just slightly older than the other.” “And they’re both from completely different sets,” Marigold pointed out. “Let me guess, you inherited one from your great-grandfather and the other from a bargain bin at Ye Olde Armor Mart?” Roddy’s face turned red. “That’s beside the point! I’ve come for the Rose, and I’ll not leave without it.” “Ah, the Rose of Radiance,” Marigold said, her tone dripping with mock seriousness. “To claim it, you must make me laugh. And I warn you, mortal—I have exceedingly high standards for comedy.” The Contest of Wits Roddy sheathed his sword, rubbed his chin, and began pacing. “Very well, fairy. Prepare yourself for a jest so clever, so refined, that it will leave you rolling on the ground.” He cleared his throat dramatically. “Why don’t skeletons fight each other?” Marigold raised an eyebrow. “Why?” “Because they don’t have the guts!” Silence. A cricket chirped somewhere in the distance, only to be shushed by its companion. “That was your big joke?” Marigold asked, her wings twitching. “I’ve heard better punchlines from frogs trying to croak serenades.” Roddy groaned. “All right, give me another chance. Um, let’s see…” He snapped his fingers. “What do you call a knight who’s afraid to fight?” “What?” “Sir Render!” Marigold blinked. Then she giggled. Then she laughed so hard that the branch she was sitting on shook. “Okay, okay, that was actually funny. Not hilarious, but I’ll give you points for creativity.” “Does that mean I get the Rose?” Roddy asked, his eyes lighting up with hope. Marigold fluttered down from the branch, holding the radiant flower in her tiny hands. “You’ve amused me, Sir Mismatched Gauntlets. The Rose is yours—but only because I’m in a generous mood. Use it wisely, and don’t do anything silly, like wish for infinite bacon or a lifetime supply of socks.” Roddy accepted the Rose with a bow. “Thank you, fairy. I shall use this wish to restore my homeland to its former glory!” “Oh, how noble,” Marigold said, rolling her eyes. “Humans and their noble quests. Well, off you go, then. And if you ever get tired of being resolute, come back—I could use a new partner in crime.” As Roddy disappeared into the forest, Marigold returned to her branch, chuckling to herself. She might have given away the Rose, but she’d gained a story worth telling—and in the end, wasn’t that the real treasure? The Moral of the Story And so, the Whispering Forest remained as enchanting and unpredictable as ever, with Marigold at its heart, ready to enchant, prank, and charm anyone brave—or foolish—enough to enter. The moral of this tale? Never underestimate the power of a good joke—or a mischievous fairy with too much free time.    Bring the Magic Home Transform your space with the enchanting "Golden Glow of Fairy Lights" collection. This whimsical artwork is now available on high-quality products to bring a touch of magic into your everyday life: Tapestries: Add a fairy-tale glow to your walls with this enchanting design. Canvas Prints: Elevate your decor with a timeless, gallery-quality canvas. Fleece Blankets: Cozy up with a soft, coral fleece blanket that captures the magic of the forest. Tote Bags: Carry the charm of the Whispering Forest with you wherever you go. Explore the full collection and bring the enchantment of "Golden Glow of Fairy Lights" to your home today!

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