
por Bill Tiepelman
The Rosewing Vanguard
The Fall and the Flame They called her Hessa the Silent, not because she didn’t speak—gods no, she swore like a sky-sailor drunk on phoenix blood—but because when she struck, there was no warning. No clink of armor. No battle cry. No dumb heroic monologue. Just a cold wind, a flick of silver hair, and then someone’s spleen went flying into a lake somewhere. The Vanguard weren’t meant to survive the Purge. The Empire made sure of it. One by one, the dragonriders were hunted down, their mounts burned alive mid-air, their bones fed to wolves, and their legacies erased from every map and bard's ballad. That was a decade ago. And yet, here she was—grizzled, scowling, riding a goddamn rose-colored dragon like a war goddess dipped in glitter and fire. They tried to break her. They bound her wrists in shadowsteel and dumped her body in the Screaming Trenches for the worms to clean. But Hessa doesn’t stay buried. Not when there’s vengeance to serve on a flaming platter. Not when she’s the last rider of Rosewing, the only living dragon born from dusk itself, whose wings turned skies pink and whose breath scorched lies out of men like confession candles. She found the beast again on the 10th night of the Blood Gale, half-starved and chained beneath the ruins of an old observatory. His eyes were dull. His wings clipped. His pride had been flayed from him like bark from a cursed tree. Hessa didn’t speak. She just held up the old saddle—torn, scorched, and still slick with the blood of her sisters—and whispered, “You up for another round?” Rosewing blinked. Then he roared. Now, they fly over the smoking wreck of Fort Cravane, painting the sky in streaks of rage and redemption. The soldiers on the ground barely know where to look—at the impossible dragon with flaming fuchsia wings, or the leather-clad hellcat astride him, sword in one hand, middle finger in the other. She wasn’t here for mercy. She was here to remind the Empire that some fires don’t go out. They just wait for a gale strong enough to spread the damn blaze. And Hessa? She was the gale, the match, and the whole bloody firestorm wrapped in a corset of spikes and broken promises. “Run,” she growled to the battalion commander as Rosewing hovered over the smoking keep. “Tell your emperor I’m bringing every scream back. With interest.” And then? She dropped. Like a meteor. Like judgment with boobs and a blade. And the world caught fire. Again. Ashes and Ascension The crater left by her landing would be visible from orbit, if the empire had gotten their magic spy mirrors working before she fed the engineers to the wolves. The impact wasn’t just physical—it was mythic. Fort Cravane wasn’t some wooden outpost run by bored teenagers. It was a stone beast, a juggernaut carved into the bones of the mountain itself. It had stood unbreached for a hundred years. Emperors were crowned there. War councils forged genocides there. Bastards were legitimized in its brothel-halls by drunk nobles and even drunker scribes. And now? It was rubble. Smoking, blood-soaked rubble with a single pink-scaled dragon coiled atop it like a crown forged in madness and sass. Hessa didn’t just burn the fort. She erased it. Every banner torn, every relic shattered, every smug face either melted or begging for death like it was a warm blanket. She didn’t even get off Rosewing’s back for the first half hour—just strafed the courtyard like a pissed-off comet, cackling and spitting insults while her dragon turned war machines into molten modern art. Then came the real fun. See, Hessa had a list. A long one. Names she carved into the inside of her left gauntlet with a bone stylus dipped in witchblood. Each one was a reason she hadn’t slit her own throat during those ten years in exile. Each one had laughed while her kin burned, each one had signed the warrant, cast the spell, sealed the fate. And each one, like delicious, screaming destiny, had been summoned to Cravane for a war meeting. The gods must have known. Or maybe they just had a sick sense of humor. Because Hessa was coming for every name, and she was coming with style. She dismounted in the courtyard—Rosewing spinning lazily in the air above her like a bored death angel—and stalked across the shattered marble, her boots crunching on bones and brass. Her armor wasn’t polished. It was jagged, blackened, and smeared with enough blood to make the floor slippery. Her left pauldron still had a jawbone stuck to it. She left it there. Statement piece. General Vaeldor was the first. Big man. Voice like thunder. Beard like a brick wall that grew its own testosterone. He raised his axe and gave the dumbest speech of his dumb life: “I do not fear a broken woman on a stolen beast.” “And I don’t fear a sausage with arms,” she replied, kicking him in the groin so hard his ancestors felt it. Then she stabbed him through the mouth while he was still vomiting up vowels. Two minutes later, she’d impaled three more officers on a flagpole and shoved their corpses into a ceremonial brazier to keep her sword warm. Flames danced, blood steamed. It smelled like justice and burnt chicken. Rosewing dropped from the sky to snatch an archer off a tower like a child grabbing a snack. Bones crunched. Screams followed. Then silence. Hessa liked the silence. It gave her time to monologue. Which she did, frequently, and with profanity that could etch glass. “I’m not here to win,” she shouted, addressing the survivors hiding behind what used to be a tower wall. “I’m here to balance the books. You arrogant little piss-stains thought you could kill the Vanguard and stuff the story in a vault? Nah. You made it juicy. You made it a revenge song. And now I’m here to play the chorus—LOUD.” Someone tried to cast a banishment rune. She threw a throwing knife through his eye mid-sentence and didn’t break stride. Another tried to run. Rosewing spat a burst of flame shaped like a screaming banshee and turned the deserter into ash-flavored dust. The sky darkened. Stormclouds rolled in like they were trying to get a better view. By sundown, the fort was gone. Literally. There was nothing left but a field of smoking debris, a few blood-slick stones, and a single saddle sitting upright on a hilltop. Rosewing perched behind her like a goddamn monument, wings half-unfurled, tail wrapped in a spiral that glowed faintly from the still-burning embers in his veins. Hessa stood before the last survivor—a boy, maybe fifteen, holding a broken pike and a face full of piss and tears. She crouched before him, eye to eye. “Go home,” she whispered. “Tell them what you saw. Tell them the Vanguard flies again. And if they ever dare raise another army…” She leaned in, smile razor-sharp. “Tell them pink will be the last color they ever see.” The boy ran. Good. She wanted fear to spread faster than fire. Later, as she and Rosewing flew east toward the mountain strongholds, the wind carving new stories into the air around them, Hessa leaned back in the saddle, breathing deep. Her muscles ached. Her armor reeked. Her soul thrummed like a lute string strung too tight. But it was done. The first name crossed off. Forty-two to go. “That’s right, sweetheart,” she muttered to the stars. “We’re just getting started.” The Screaming Skies They called it The Rift—the tear in the earth that bled skyfire and swallowed armies. Stretching fifty miles across the Wastes like the gods had clawed the planet in half during a drunken brawl, it was said to be impassable. Suicidal. A graveyard of heroes and the last hope of fools. Which, of course, made it perfect for Hessa. She didn’t slow. Didn’t plan. Just gritted her teeth and kicked Rosewing into a dive so steep her eyelashes caught fire. The dragon responded like he’d been waiting for this all his life—wings slicing air, jaws open in a grin made of flame and defiance. Below, the Rift cracked wider, as if the land itself was screaming “OH NO SHE DIDN’T.” Oh, but she did. She’d crossed the Wastes to end this. To burn the root, not the branches. Her goal? The floating citadel of High Thorne—home of the Arken Lords, final architects of the Purge, and smug bastards with magic glass floors and an unearned superiority complex. You couldn’t reach them by land. You couldn’t breach the shield walls. Unless, of course, you were riding a rose-scaled dragon made of ancient war magic and spite with wings strong enough to tear holes in reality. Rosewing pierced the cloud barrier like a needle dipped in vengeance. Thunder rolled behind them. Magic sigils cracked as they passed. Dozens of skyward ballistae fired, but she danced between the bolts like the wind owed her money. One caught her pauldron. She didn’t flinch. Just bit the shaft off with her teeth and spit it at the tower. Then came the Sky Guard—aerial knights on winged drakes, thirty strong, gleaming with enchantments and entitlement. They fanned out like birds of prey, blades glowing, spells primed. One shouted, “By order of the High Council—” “Eat my order,” Hessa barked, slamming Rosewing into a barrel roll that sent three of them tumbling into each other like enchanted bowling pins. She stood in the saddle, sword in one hand, firebomb in the other, screaming a war chant so raw it probably made three ancestors resurrect just to clutch their pearls. “Let’s fucking dance, sky boys!” They fought through the air like demons on holiday. Rosewing twisted, snapped, spun into dives so sudden the horizon screamed. Hessa disarmed a mage mid-incantation, then headbutted him so hard he exploded into feathers. She caught a flaming spear with her bare hand, screamed “THANKS!” and hurled it into the citadel gates like she was mailing back someone’s bad decisions. Drakes shrieked. Blood fell like crimson rain. Magic collided with dragonflame and lit the clouds on fire. You could see it from every village within a hundred miles—an inferno in the sky, with a silhouette of a woman standing atop a god, unkillable and pissed off. The gates of High Thorne cracked. Then split. Then detonated. Hessa stepped into the throne room like she owned the floor. Because now, she did. Ash coated her hair like a crown. Her armor was half-melted. One eyebrow was gone. Her sword hummed with the deaths of men who hadn’t shut up when they should’ve. At the far end sat the three Lords—robed in silks, gaudy with enchanted rings, surrounded by trembling bodyguards and illusions that flickered like bad lies. “We can negotiate,” one started, face twitching. “Negotiate these,” she said, and hurled a blade into his chest so hard it pinned him to the back wall. The others went for spells. Rosewing crashed through the stained-glass ceiling like a pink war deity from someone’s trauma nightmare and screamed fire into the room, melting every protection circle in a heartbeat. Hessa walked through the blaze like a bad memory given form, killing everything that moved and most things that didn’t. When she reached the second Lord, she whispered something so foul into his ear that his soul left his body before the knife did. The last one she saved for last—Lord Vaedric, High Chancellor of the Purge, too cowardly to even stand. “You remember my sister?” she asked, sliding onto the throne. “Red hair, big heart, tried to talk peace while you gut-punched her with shadowsteel?” He nodded. Cried. Snot. Begged. Hessa rolled her eyes. “You know what her final words were?” He shook his head. “They were ‘Tell that bastard I’ll see him in hell.’ So.” She leaned forward. “Get going.” One twist of her wrist. One gurgle. Done. And just like that, the Purge was over. Later, after the fires died and the dust settled, Hessa and Rosewing sat atop the highest spire, watching dawn break over a quieter world. She wasn’t a hero. Heroes get statues. She preferred nightmares. She preferred stories. “You think it sticks?” she asked her dragon. Rosewing growled something deep and thoughtful, then sneezed a puff of glittery embers into the air. She laughed. “Yeah. Me too.” And then they flew. Into legend. Into infamy. Into every campfire tale and drunk bard song from here to the dead coast. Because the Rosewing Vanguard wasn’t a dream. She was the end of one empire—and the birth of something so much louder. The sky still hasn't healed. Epilogue: Embers Never Sleep In a tavern carved from the ribs of a long-dead titan, a bard plucks strings too old to remember their own tuning. The room hushes. Drinks still. A fire pops. “They say she vanished,” the bard begins, voice raspy with ash and rumors. “Rider and beast. One moment setting skies on fire, the next—gone. Like they’d burned so bright, the world couldn’t hold them anymore.” A drunk near the hearth snorts. “Bullshit. No one survives the Rift.” The bard just smiles. “Then explain the pink scales they found last month in a crater outside Blackwind. Still warm. Still humming.” At a distant table, a woman with platinum hair and a half-melted pauldron sips quietly from a chipped mug. She says nothing. Just watches the flames. Her dragon sleeps in the valley beyond, curled like a storm waiting to remember itself. She doesn’t need the songs. She doesn’t need the statues. She needs only this: wind, silence, and the promise of one last flight, should the world dare ask her again. Because embers? They don’t die. They wait. Bring the Legend Home If the tale of The Rosewing Vanguard lit something fierce inside you—don’t let it fade. Capture the fire, the fury, and the flight with exclusive merchandise inspired by the story. Let our metal print turn your wall into a battleground of light and legend, or test your wits and your patience with this epic jigsaw puzzle forged from the heat of fantasy skies. Want to send some fire by mail? Our greeting cards carry the saga one envelope at a time, and stickers slap the legend onto any surface that dares. And when the cold creeps in? Wrap yourself in dragon-warmed dreams with a luxuriously soft fleece blanket that feels like Rosewing’s wings wrapped around your soul. Because some stories belong in your hands—not just your head.